2.2 KB | 2237 chars
#include <bits/stdc++.h>
#define for1(s,n) for(int i = s; i < n; i++)
#define for1j(s,n) for(int j = s; j < n; j++)
#define foreach(k) for(auto i : k)
#define foreachj(k) for(auto j : k)
#define pb(a) push_back(a)
#define sz(a) a.size()
using namespace std;
typedef unsigned long long ull;
typedef long long ll;
typedef vector <int> iv1;
typedef vector <vector<int> > iv2;
typedef vector <ll> llv1;
typedef unsigned int uint;
typedef vector <ull> ullv1;
typedef vector <vector <ull> > ullv2;
struct point{
ll x;
ll y;
bool operator <(point b){
if(x != b.x) {
return x < b.x;
}
return y < b.y;
};
bool operator <=(point b){
if(y == b.y && x == b.x) return true;
if(x != b.x) {
return x <= b.x;
}
return y <= b.y;
};
bool operator ==(point b) {
return y == b.y && x == b.x;
}
};
ll N, ans, mx;
ll u[3300], cnt[3300];
point ar[3300][2];
llv1 adj[3300];
ll ccw(point p1, point p2, point p3) {
ll ret = 1ll * (p1.x * p2.y + p2.x * p3.y + p3.x * p1.y - p2.x * p1.y - p3.x * p2.y - p1.x * p3.y);
return ret >0 ?1:(ret<0?-1:0);
}
void swap_point(point &a, point &b) {
point tmp = a;
a = b;
b = tmp;
}
bool is_intersected(point &a, point &b, point &c, point &d) {
ll lineAB = ccw(a,b,c) * ccw(a,b,d);
ll lineCD = ccw(c,d,a) * ccw(c,d,b);
if(lineAB == 0 && lineCD == 0) {
if(b < a) swap_point(a,b);
if(d < c) swap_point(c,d);
return (c<=b && a<=d);
}
return lineAB <= 0 && lineCD <= 0;
}
void init(int size) {
for(int x=1; x<=size; x++) {
u[x] = x;
}
}
int find(int k) {
if(u[u[k]] == u[k]) return u[k];
else return u[k]=find(u[k]);
}
void uni(int a, int b) {
a = find(a);
b = find(b);
if(a < b) u[b] = a;
else u[a] = b;
}
int main() {
ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
cin >> N;
for1(1, N+1) {
cin >> ar[i][0].x >> ar[i][0].y >> ar[i][1].x >> ar[i][1].y;
}
init(N);
for1(1, N+1) {
for1j(1, N+1) {
if(i == j) continue;
if(is_intersected(ar[i][0], ar[i][1], ar[j][0], ar[j][1])) {
uni(i, j);
}
}
}
for1(1, N+1) {
cnt[find(i)]++;
}
for1(1, N+1) {
if(cnt[i] > 0) ans++;
mx = max(mx, cnt[i]);
}
cout << ans << "\n" << mx << "\n";
}